﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 跳跃导弹
/// </summary>
public class JumppingMissile : Missile {

	public override void StoreInPool()
	{
		isAttack = false;
		MissileExplode();
		transform.position = new Vector3(1000, 1000, 0);
		timer = 0;
		target = null;
		PoolControl.instance.jumppingMissilePool.Store(gameObject);
		isInPool = true;
	}
}
